I’d be happy to try out the beta and give you feedback whenever i notice bugs. I mean, i‘m already doing it with the actual version, why not do the same for the new version?
Any movement on the macOS Project Catalyst port now that Catalina has been released? Thank you.Not officially, but some users have had success running our Android app in various emulators on desktops, and newish Chromebooks support running Android apps officially through the Play Store so if you consider those to be 'desktops' that would be a desktop version.
Also, we are hoping to launch a macOS app later this year when Apple releases a macOS update with their new "Project Marzipan" allowing iPad apps to be easily recompiled to work on Mac.
If/when you do decide to do it, I'm not sure how feasible it would be, or how this might affect things, but just throwing it out there that it would be awesome if it was available through Microsoft Store. This would make it more accessible to more PCs. Also, you could have someone reach out to universities with dedicated Chinese programs and see if they would be willing to help fund the project. Brigham Young University is a good one, since there are tons of returned Chinese speaking missionaries and most, if not all that I met, use Pleco. But I completely understand the hesitation. After all, profit margins are an important part of business, and if it's a flop, well, that's a waste of resources.Until 4.0 is finished on both iOS and Android we don't have the available staff time to do a PC port, and there's not really any amount of money that would cause us to reorder our priorities to get a PC port of 3.x out before that. Mac port can happen sooner since the work on that can happen in conjunction with work on 4.0 for iOS, but a PC port is a totally new thing.
That makes sense.
I don't know much we'd ask for if we decided to crowdfund a PC port - quite a lot, I'd think; I remain highly skeptical of the commercial potential for a PC version of Pleco, so we'd have to make enough money to not only cover the cost of the initial port (with the inevitable delays / complications) but also let us maintain it for a while even if post-release sales proved disappointing.